SG Com
SG Com 5.2.0
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SG Com 5.2 is compatible with character control files produced in SGX Studio 4.5. Character setup is training-free, and character control files are now smaller, due to the absence of the neural network. See What’s new in SGX 4.5.
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In the SG_COM_Error enum, two new error types have been added:
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SG_COM_ERROR_CONTEXT_NOT_INITIALIZED(The SG Com context is not initialized. Call SG_COM_Initialize() first) -
SG_COM_ERROR_CONTEXT_ALREADY_INITIALIZED(The SG Com context is already initialized. Call SG_COM_Shutdown() first)
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The
SG_COM_StatusmessageSG_COM_STATUS_AUTO_MODE_CHANGEDis now emitted regardless of whether any auto modes are activated. This is helpful for developers that want to use information from SG Com automatic event detection but do not want behavior modes to be triggered automatically; e.g., they would rather combine the acoustic event detection with other sources of information to decide the behavior mode.
SG Com 5.1.2
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Fixed crash for Unity3D builds on iOS
SG Com 5.1.1
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Fix for SG_COM_SetModifier returning “Unrecognized modifier code” when setting SG_COM_MOD_BREATH_SPEED to 0.
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Fix for SG_COM_SetModifier not returning error when setting SG_COM_MOD_EXPRESSION_FREQ or SG_COM_MOD_NONVERBAL_SPEED to 0.
SG Com 5.1.0
SG Com 5.0.9
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In SG.h, the deprecated enum
SG_COM_AnimationTypehas been removed. -
The
SG_COM_PlayerConfigurationstruct no longer has a member forSG_COM_AnimationType
SG Com 5.0.8
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Fix for Intel Mac compatibility
SG Com 5.0.7
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SG_OTHER_ANIMATION_NODEis now calledSG_CONTROL -
Universal Mac build
SG Com 5.0.6
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Fix for crash with empty behavior mode
SG Com 5.0.5
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Bug fix for
SG_COM_Initialize()function throwing exception if given license filepath from Unreal Engine
SG Com 5.0.2
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CPU cost of solving bones in SG_COM_Player reduced by two thirds
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Choice of key-based and cloud-based licensing. Cloud-based licensing is now available for Windows and Linux.
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New
SG_COM_Statusnotification type,SG_COM_STATUS_EXPRESSION_CHANGED -
Enhanced auto-mode controls
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New auto mode: Effort detection
SG Com UE Plugin
The SG Com UE Plugin is distributed in an example application.
SGComUE5.3-5.2.0
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Update to SG Com 5.2.0
SGComUE5.3-5.1.5
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Added UE5.6 support
SGComUE5.3-5.1.4
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Update to SG Com API 5.1.2
SGComUE5.3-5.1.1
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Update to SG Com API 5.1.0
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Add compatibility with UE5.2
SGComUE5.3-5.0.0-beta.9
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Add
InputSoundblueprint node for getting raw PCM data out of a SoundWave.
SGComUE5.3-5.0.0-beta.8
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Fixed an issue preventing shipping builds
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Added
OnVoiceActivityChangeddelegate
SGComUE5.3-5.0.0-beta.7
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SGComInstaller.exeutility for easy installation of SG Com binaries and license -
Update to SG_COM_APL.xml
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Ability to load MetaHuman Character Control Files baked from Maya without renaming joints
SG Com Unity Package
SG_Com_Unity-5.2.0
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Update to SG Com 5.2.0
SG_Com_Unity-5.1.7
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Improved blending of bone animation between SG Com and Animation clips
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New method
SetAudioClipallows switching between audio clips and microphone input at runtime
SG_Com_Unity-5.1.6
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Update for SG Com API 5.1.2
SG_Com_Unity-5.1.1
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Asset update
SG_Com_Unity-5.1.0
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Update to SG Com API 5.1.0
SG_Com_Unity-5.0.1
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Simplified AudioInput script.
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Audio playback time drives UpdateAnimation.