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SG Com Release Notes

SG Com

SG Com 5.0.9
  • In SG.h, the deprecated enum SG_COM_AnimationType has been removed.

  • The SG_COM_PlayerConfiguration struct no longer has a member for SG_COM_AnimationType

SG Com 5.0.8
  • Fix for Intel Mac compatibility

SG Com 5.0.7
  • SG_OTHER_ANIMATION_NODE is now called SG_CONTROL

  • Universal Mac build

SG Com 5.0.6
  • Fix for crash with empty behavior mode

SG Com 5.0.5
  • Bug fix for SG_COM_Initialize() function throwing exception if given license filepath from Unreal Engine

SG Com 5.0.2
  • CPU cost of solving bones in SG_COM_Player reduced by two thirds

  • Choice of key-based and cloud-based licensing. Cloud-based licensing is now available for Windows and Linux.

  • New SG_COM_Status notification type, SG_COM_STATUS_EXPRESSION_CHANGED

  • Enhanced auto-mode controls

  • New auto mode: Effort detection

SG Com UE Plugin

The SG Com UE Plugin is distributed in an example application.

SGComUE5.3-5.1.1
  • Update to SG Com API 5.1.0

  • Add compatibility with UE5.2

SGComUE5.3-5.0.0-beta.9
  • Add InputSound blueprint node for getting raw PCM data out of a SoundWave.

SGComUE5.3-5.0.0-beta.8
  • Fixed an issue preventing shipping builds

  • Added OnVoiceActivityChanged delegate

SGComUE5.3-5.0.0-beta.7
  • SGComInstaller.exe utility for easy installation of SG Com binaries and license

  • Update to SG_COM_APL.xml

  • Ability to load MetaHuman Character Control Files baked from Maya without renaming joints

SG Com Unity Package

SG_Com_Unity-5.1.1
  • Asset update

SG_Com_Unity-5.1.0
  • Update to SG Com API 5.1.0

SG_Com_Unity-5.0.1
  • Simplified AudioInput script.

  • Audio playback time drives UpdateAnimation.

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