SGX 3.6.2
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Support added for Maya 2023.
SGX 3.5.6
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Fixed slowdown in resource loading.
SGX 3.5.5
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Fixed issue causing the phonetic analysis to be mistakenly not used for short isolated words.
SGX 3.5.4
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Added support for filesystems with data deduplication.
SGX 3.5.3
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Fixed crash when unrecognized file formats are included in input
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Some processing speed improvements
SGX 3.5.2
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Command-line Maya export playblast options now include camera name.
SGX 3.5.1
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Maya 2022 support
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An option has been added for nondeterministic processing, to get a different result (in terms of nonverbal behavior) each time you process the same input.
SGX 3.5.0
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In the Import function of the SGX Maya plugin, audio import is now optional rather than happening automatically.
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The Batch Export function of the SGX Maya plugin now accepts a list of input files as well as a directory.
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Immediately adjacent markup tokens in a transcript (without time values to separate them) are now evaluated sequentially, with later markup values overriding earlier ones.
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In the transcript list input file, the name of the audio at the beginning of each line, which was required to be the base name of the file, may now be a full filename or path. This should make it easier to construct the transcript list input file from existing file lists.
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The transcript list input file may be a .csv file.
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An error is logged when a transcript has no corresponding audio file.
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Memory leaks fixed.
SGX 3.4.2
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Output is now fully deterministic. Same input will always yield same output.
SGX 3.4.1
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Fix for rare alignment failure.
SGX 3.4.0
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Voice mode animation
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Improved mood detection
SGX 3.3.1
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Playblast options now include formats other than .avi.
SGX 3.3.0
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New 'extract animation' option in SGX batch processing, which extracts animation in .rts format alongside events.
SGX 3.2.1
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Pre-roll and post-roll now applied to metadata
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Muscles now guaranteed to return to neutral with 'neutral finish' option (if not transcriptionless)
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Muscles now guaranteed to start from neutral, given adequate pre-roll (if not transcriptionless)
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SGX Maya commands now work with python syntax. Documentation updated.
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Default output folder is not overwritten. A separate unique folder is created, e.g. "output(2)".
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Bug fixes:
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UE4 Player Sample Project - fix for blendshape data parsing crash
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Fix for infinite loop in rare edge case in motion synthesizer
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Transcriptionless processing now responds to 'speech_magnitude' markup
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SGX 3.2.0
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Fixes for silent and corrupted audio files
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Fixed non-determinism in mood detection for transcriptionless processing
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Compatible with new lightweight character file format.
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Metadata
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Animation in .rts files for use in engine is now expressed in relative values (same format as SG Com)
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New SGX UE4 Player to play .rts files
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.rts export has been removed from SGX Maya plugin
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Automatically detected moods are now included in metadata
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SGX 3.1.2
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Bug fix for silent audio files
SGX 3.1.1
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Bug fix for mood detection crash with very short files.
SGX 3.1.0
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Automatic mood detection. Use 'mood=auto' in markup to utilize. Requires moods 'neutral, positive, negative' to be present in the Moods. (We will sync SG Com 3.2 to work same way.)
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Markup changes
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Markup is now interpreted such that if a parameter is left unspecified in a given markup token, that parameter continues the value it had in the previous token.
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Markup tokens will not cause expression breaks unless they dictate a change in mood.
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Fix for failure to use jawmax in batch markup.
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Batch markup strings can have parentheses if desired, like transcript markup.
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Custom speech_magnitude markup parameter
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New 'overwrite' option to replace output that has already been processed.
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Reduction in unnecessary autocorrections.
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Added automatic check for stereo input files. In case of stereo, reports error and the file is added to the failed items.
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Not attempting to process files in the input directory that are not audio or text.
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A new output .txt file is saved next to the .csv batch report file; the new file records the command arguments that were used for the batch.
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Better handling for empty expressions or missing expressions in expression library.
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Relabelled "Transcripts file" to "Batch transcript file" in SGX-GUI.
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Fixed bug that caused failure for short non-speech files.
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Fixed several issues in motion generation (arcing error, phase merge error, postural sustain final, postural bidirectional motion unwanted return to neutral).