SGX Production Tools
SGX Production Tools 4.2.9
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Fix for rare error during analysis of synthetic audio in acoustic pipeline
SGX Production Tools 4.2.7
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Audio sync issue in SGX Director fixed
SGX Production Tools 4.2.6
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Fix for behavior nodes not being triggered in Universal language mode.
SGX Production Tools 4.2.5
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Processing support for untrained characters.
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Reduced SGX Director redraws while idle.
SGX Production Tools 4.2.4
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Fix for failure to process extremely short audio files (<160 ms).
SGX Production Tools 4.2.2
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Fix for failure to output batch report files.
SGX Production Tools 4.2.1
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Reduction of SGX Director footprint while idle.
SGX Production Tools 4.2.0
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SGX Metadata Export is now available as an add-on feature. Users can extract metadata from Speech Graphics event files to mine for various uses. Metadata sequences include:
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Word alignment - may be used for generating accurately timed subtitles.
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Phone alignment - may be used for processes such as de-essing.
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Behavior mode - may be used to influence other events with the character or the surroundings that should be synchronized with the character’s mood.
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Expressions may be used to synchonize other animations of the character with the facial changes
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There is new prosodic metadata – Intensity, Pitch, Stress, and Phrases - that can be used to inform other analyses and drive automations.
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Improvements in effort detection
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Processing speed improvements
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Bug fixes, including:
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Corrected mis-interpretation of fixed pre/post roll with 0 value
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Fixes for processing events with non-latin filenames
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SGX Production Tools 4.1.2
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Eliminated environment variable for license file, which the installer now copies into the installation folder.
SGX Production Tools 4.1.1
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‘Restore Default Settings’ button has been added in Settings
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'Recently Opened' list in Director is maintained between sessions
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Event zoom is preserved while switching between events
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Administrator account no longer required for installation (see new Installation Instructions)
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Stereo .mp3 files are now flagged rather than automatically converted to mono, so as to be treated the same way as .wav files
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Bug fixes in SGX Director:
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Fix for crashing when trying to stop the event processing
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Fix for license failure after machine wakes up from sleep
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Character control files that no longer exist are no longer shown in the Character resources list at launch
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Muting audio no longer resets play position
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Fix for boundaries not being movable after undocking an event.
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Fixed compatibility issue with SGX Studio UE
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Fix for incorrect zoom after loading an audio file directly
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Fixes for various issues with undocking and re-docking event tabs
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Fix for crash when closing application while there are undocked events.
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Fixed documentation link
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SGX Production Tools 4.0.1
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Release out of beta
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Bug fixes
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Inability to re-show Resources tab after closing it
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Waveform was not rendering for audio loaded directly from an audio file
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Incorrect documentation link
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Removed unused Show Log menu item
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Export Sequence function is enabled for standard users
SGX Production Tools 4.0.0-beta.28
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UX improvements:
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Run Batch button disabled if license lacks access to SGX Producer
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Improved point hovering sensitivity in event editor
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Improved visual quality of curves in event editor
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Improved organization of batch tab
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Bug fixes:
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SGX Director license failure after machine wakes up from sleep
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Crash while clearing metadata if a sequence is selected
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Loss of sequence selection when switching between event tabs
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SGX Production Tools 4.0.0-beta.27
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New and improved effort detection model
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Batch processing changes
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Batch processing with new input now does not re-process existing events in the target folder. There are now two separate modes: process new events vs processing existing events.
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List input and batch transcript lists have been merged. When using the "File" input option, you can now provide a single input spreadsheet containing comma-separated audio paths and transcripts in .csv format. There is no longer a separate Batch Transcripts field.
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Disabled widget for 'Expression Frequency' in SGX Director, since it is not yet implemented.
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Fix for dead lock while reloading resources
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Fix for rare 'nan' output animation values when processing in Universal mode
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There is a new menu item called Export Sequence which allows you to save the selected sequence (e.g. metadata) as a file.
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There is a new menu item Clear Metadata, which clears all metadata in the event.
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Misc UX improvements and fixes
SGX Studio Maya
SGX Studio Maya 4.2.5
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Fix for error in first baked muscle when there is a difference between the reference pose and neutral pose
SGX Studio Maya 4.2.4
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Improved chest_breath muscle properties for new characters.
SGX Studio Maya 4.2.3
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Fix for batch export issue when files already exist
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Torso section added to new characters
SGX Studio Maya 4.2.0
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Improvements to phonetic models for new characters, especially for Mandarin and Korean
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Compatible with output events from SGX Production Tools 4.2
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Fixes for importing events with non-latin filenames
SGX Studio Maya 4.1.2
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Eliminated environment variable for license file, which the installer now copies into the installation folder.
SGX Studio Maya 4.1.1
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It is now possible to select compound attributes to be animation targets
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Installation changes:
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Administrator account no longer required for installation.
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The module file is no longer automatically installed in Program Files.
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Installation instructions have changed
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Fixed documentation link
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Rename of “Bind pose” to “Reference pose” in menu
SGX Studio Maya 4.0.1
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Bug fix: Neutral pose in Muscles and Modes tab was not working after resetting bind pose.
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Support added for importing events containing audio in mp3 and ogg formats
SGX Studio Maya 4.0.0
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Release out of beta
SGX Studio Maya 4.0.0-beta.54
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Fixes certain attribute types being incorrectly interpreted when adding animation nodes
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String attribute no longer throws warning
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Vector attribute no longer generates duplicate non-functional animation targets
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SGX Studio Maya 4.0.0-beta.53
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Simplification of plugin tabs
SGX Studio Maya 4.0.0-beta.52
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Added support for Maya 2024
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Updated to align with SGX Production Tools 4.0-beta.27
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Bug fixes:
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Changes to default behavior mode not being saved
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Inability to select animation target when a channel of that name already exists within another animation target
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Loss of scale effects in muscles after retargetting
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Hitting Neutral Pose button causing Muscles panel to scroll to top
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SGX Studio UE5
SGX Studio UE5.4 4.2.0-beta.19
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Support for UE 5.4
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Fixed problem with looping animation when looping is enabled in SGX Director
SGX Studio UE5.3 4.2.0-beta.18
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Ability to load MetaHuman Character Control Files baked from Maya without renaming joints
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Behavior modes are now renameable in the plugin
SGX Studio UE5.3 4.0.0-beta.17
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Compatible with output events from SGX Production Tools 4.2
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Fixes for importing events with non-latin filenames
SGX Studio UE5.3 4.0.0-beta.16
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Animation sequences generated during the import events process are now automatically added to source control, if it is enabled.
SGX Studio UE5.3 4.0.0-beta.15
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The plugin no longer uses the SG_LIC environment variable to find the SGX license. Instead, there is a new 'License File Path' setting which can be found in the UE editor under Project Settings > Plugins > SGX Studio.
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Fixed issue with using a license path that contains non-latin characters.
SGX Studio UE5.3 4.0.0-beta.14
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For UE 5.3 only.
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Behavior modes editor added to the plugin
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Updated to be compatible with non-unity build configurations
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Fixed documentation link
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Additional validity checks for loaded character control files
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Character selection dialog no longer takes complete focus from Unreal Editor
SGX Studio UE5.3 4.0.0-beta.10
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Updated to UE 5.3. This version is no longer compatible with UE 5.2 or 5.1.
SGX Studio UE5.1 4.0.0-beta.9
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Unimplemented menu items are now disabled.
SGX Studio UE5.1 4.0.0-beta.8
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Added compatibility with non-unity build configurations
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Added handling for failed SGX initialization - plugin will now be disabled upon failure and a dialog pop-up will show the reason
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Character control files are now selected as part of the Open SGX Studio dialog
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Last used character asset and character control file path selection are now persistent between sessions
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Improved logging
SGX Studio UE5.1 4.0.0-beta.7
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Added a preview scene settings tab for adjusting the environment and lighting of the SGX Studio preview scene.
SGX Studio UE5 4.0.0-beta.6
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Fix for the "Additive" flag in the python command SGXImportEvents
SGX Studio UE5 4.0.0-beta.5
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Moving from alpha to beta
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Scripting/automation
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Python commands SGXLoadControlFile, SGXLoadSkeletalMesh, SGXImportEvents
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Support for Unreal Engine headless mode. This allows users to import events as animation sequences via python scripts, without having to open the Unreal editor.
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Bug fixes:
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Animation sequences not displaying correctly in level sequencer timeline while SGX Studio was open
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Crash on closing SGX Studio window after loading an animation sequence into the level sequencer
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Version for UE5.1 also available
SGX Language Modules
Japanese 2.2
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Added support for Latin characters in transcripts
Mandarin 2.0
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Better modeling of Mandarin pronunciation
Japanese 2.1
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Bug fix
Japanese 2.0
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Better modeling of Japanese pronunciation
English_US 2.1
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Bug fix
English_US 2.0
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Better modeling of American English pronunciation and improved handling of pronunciation variants
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Improved alignment accuracy
Multiple languages update: English_GB-EAW 1.1, English_GB-SCT 1.1, English_US 1.1, French 1.1, German 1.1, Italian 1.1, Japanese 1.1, Mandarin 1.1, Polish 1.2, Portuguese 1.1, Russian 1.2, Spanish_ES 1.1, Spanish_MX 1.1
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More robust transcript processing pipeline
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Improved handling of punctuation and special characters (tuned to each language)
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More accurate pronunciations