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Release Notes

SGX Production Tools

SGX Production Tools 4.2.9
  • Fix for rare error during analysis of synthetic audio in acoustic pipeline

SGX Production Tools 4.2.7
  • Audio sync issue in SGX Director fixed

SGX Production Tools 4.2.6
  • Fix for behavior nodes not being triggered in Universal language mode.

SGX Production Tools 4.2.5
  • Processing support for untrained characters.

  • Reduced SGX Director redraws while idle.

SGX Production Tools 4.2.4
  • Fix for failure to process extremely short audio files (<160 ms).

SGX Production Tools 4.2.2
  • Fix for failure to output batch report files.

SGX Production Tools 4.2.1
  • Reduction of SGX Director footprint while idle.

SGX Production Tools 4.2.0
  • SGX Metadata Export is now available as an add-on feature. Users can extract metadata from Speech Graphics event files to mine for various uses. Metadata sequences include:

    • Word alignment - may be used for generating accurately timed subtitles.

    • Phone alignment - may be used for processes such as de-essing.

    • Behavior mode - may be used to influence other events with the character or the surroundings that should be synchronized with the character’s mood.

    • Expressions may be used to synchonize other animations of the character with the facial changes

    • There is new prosodic metadata – Intensity, Pitch, Stress, and Phrases - that can be used to inform other analyses and drive automations.

  • Improvements in effort detection

  • Processing speed improvements

  • Bug fixes, including:

    • Corrected mis-interpretation of fixed pre/post roll with 0 value

    • Fixes for processing events with non-latin filenames

SGX Production Tools 4.1.2
  • Eliminated environment variable for license file, which the installer now copies into the installation folder.

SGX Production Tools 4.1.1
  • ‘Restore Default Settings’ button has been added in Settings

  • 'Recently Opened' list in Director is maintained between sessions

  • Event zoom is preserved while switching between events

  • Administrator account no longer required for installation (see new Installation Instructions)

  • Stereo .mp3 files are now flagged rather than automatically converted to mono, so as to be treated the same way as .wav files

  • Bug fixes in SGX Director:

    • Fix for crashing when trying to stop the event processing

    • Fix for license failure after machine wakes up from sleep

    • Character control files that no longer exist are no longer shown in the Character resources list at launch

    • Muting audio no longer resets play position

    • Fix for boundaries not being movable after undocking an event.

    • Fixed compatibility issue with SGX Studio UE

    • Fix for incorrect zoom after loading an audio file directly

    • Fixes for various issues with undocking and re-docking event tabs

    • Fix for crash when closing application while there are undocked events.

    • Fixed documentation link

SGX Production Tools 4.0.1
  • Release out of beta

  • Bug fixes

    • Inability to re-show Resources tab after closing it

    • Waveform was not rendering for audio loaded directly from an audio file

    • Incorrect documentation link

  • Removed unused Show Log menu item

  • Export Sequence function is enabled for standard users

SGX Production Tools 4.0.0-beta.28
  • UX improvements:

    • Run Batch button disabled if license lacks access to SGX Producer

    • Improved point hovering sensitivity in event editor

    • Improved visual quality of curves in event editor

    • Improved organization of batch tab

  • Bug fixes:

    • SGX Director license failure after machine wakes up from sleep

    • Crash while clearing metadata if a sequence is selected

    • Loss of sequence selection when switching between event tabs

SGX Production Tools 4.0.0-beta.27
  • New and improved effort detection model

  • Batch processing changes

    • Batch processing with new input now does not re-process existing events in the target folder. There are now two separate modes: process new events vs processing existing events.

    • List input and batch transcript lists have been merged. When using the "File" input option, you can now provide a single input spreadsheet containing comma-separated audio paths and transcripts in .csv format. There is no longer a separate Batch Transcripts field.

  • Disabled widget for 'Expression Frequency' in SGX Director, since it is not yet implemented.

  • Fix for dead lock while reloading resources 

  • Fix for rare 'nan' output animation values when processing in Universal mode

  • There is a new menu item called Export Sequence which allows you to save the selected sequence (e.g. metadata) as a file.

  • There is a new menu item Clear Metadata, which clears all metadata in the event.

  • Misc UX improvements and fixes

SGX Studio Maya

SGX Studio Maya 4.2.5
  • Fix for error in first baked muscle when there is a difference between the reference pose and neutral pose

SGX Studio Maya 4.2.4
  • Improved chest_breath muscle properties for new characters.

SGX Studio Maya 4.2.3
  • Fix for batch export issue when files already exist

  • Torso section added to new characters

SGX Studio Maya 4.2.0
  • Improvements to phonetic models for new characters, especially for Mandarin and Korean

  • Compatible with output events from SGX Production Tools 4.2

  • Fixes for importing events with non-latin filenames

SGX Studio Maya 4.1.2
  • Eliminated environment variable for license file, which the installer now copies into the installation folder.

SGX Studio Maya 4.1.1
  • It is now possible to select compound attributes to be animation targets

  • Installation changes:

    • Administrator account no longer required for installation.

    • The module file is no longer automatically installed in Program Files.

    • Installation instructions have changed

  • Fixed documentation link

  • Rename of “Bind pose” to “Reference pose” in menu

SGX Studio Maya 4.0.1
  • Bug fix: Neutral pose in Muscles and Modes tab was not working after resetting bind pose.

  • Support added for importing events containing audio in mp3 and ogg formats

SGX Studio Maya 4.0.0
  • Release out of beta

SGX Studio Maya 4.0.0-beta.54
  • Fixes certain attribute types being incorrectly interpreted when adding animation nodes

    • String attribute no longer throws warning

    • Vector attribute no longer generates duplicate non-functional animation targets

SGX Studio Maya 4.0.0-beta.53
  • Simplification of plugin tabs

SGX Studio Maya 4.0.0-beta.52
  • Added support for Maya 2024

  • Updated to align with SGX Production Tools 4.0-beta.27

  • Bug fixes:

    • Changes to default behavior mode not being saved

    • Inability to select animation target when a channel of that name already exists within another animation target

    • Loss of scale effects in muscles after retargetting

    • Hitting Neutral Pose button causing Muscles panel to scroll to top

SGX Studio UE5

SGX Studio UE5.4 4.2.0-beta.19
  • Support for UE 5.4

  • Fixed problem with looping animation when looping is enabled in SGX Director

SGX Studio UE5.3 4.2.0-beta.18
  • Ability to load MetaHuman Character Control Files baked from Maya without renaming joints

  • Behavior modes are now renameable in the plugin

SGX Studio UE5.3 4.0.0-beta.17
  • Compatible with output events from SGX Production Tools 4.2

  • Fixes for importing events with non-latin filenames

SGX Studio UE5.3 4.0.0-beta.16
  • Animation sequences generated during the import events process are now automatically added to source control, if it is enabled.

SGX Studio UE5.3 4.0.0-beta.15
  • The plugin no longer uses the SG_LIC environment variable to find the SGX license. Instead, there is a new 'License File Path' setting which can be found in the UE editor under Project Settings > Plugins > SGX Studio.

  • Fixed issue with using a license path that contains non-latin characters.

SGX Studio UE5.3 4.0.0-beta.14
  • For UE 5.3 only.

  • Behavior modes editor added to the plugin

  • Updated to be compatible with non-unity build configurations

  • Fixed documentation link

  • Additional validity checks for loaded character control files

  • Character selection dialog no longer takes complete focus from Unreal Editor

SGX Studio UE5.3 4.0.0-beta.10
  • Updated to UE 5.3. This version is no longer compatible with UE 5.2 or 5.1.

SGX Studio UE5.1 4.0.0-beta.9
  • Unimplemented menu items are now disabled.

SGX Studio UE5.1 4.0.0-beta.8
  • Added compatibility with non-unity build configurations

  • Added handling for failed SGX initialization - plugin will now be disabled upon failure and a dialog pop-up will show the reason

  • Character control files are now selected as part of the Open SGX Studio dialog

  • Last used character asset and character control file path selection are now persistent between sessions

  • Improved logging

SGX Studio UE5.1 4.0.0-beta.7
  • Added a preview scene settings tab for adjusting the environment and lighting of the SGX Studio preview scene.

SGX Studio UE5 4.0.0-beta.6
  • Fix for the "Additive" flag in the python command SGXImportEvents

SGX Studio UE5 4.0.0-beta.5
  • Moving from alpha to beta

  • Scripting/automation

    • Python commands SGXLoadControlFile, SGXLoadSkeletalMesh, SGXImportEvents

    • Support for Unreal Engine headless mode. This allows users to import events as animation sequences via python scripts, without having to open the Unreal editor.

  • Bug fixes:

    • Animation sequences not displaying correctly in level sequencer timeline while SGX Studio was open

    • Crash on closing SGX Studio window after loading an animation sequence into the level sequencer

  • Version for UE5.1 also available

SGX Language Modules

Japanese 2.2
  • Added support for Latin characters in transcripts

Mandarin 2.0
  • Better modeling of Mandarin pronunciation

Japanese 2.1
  • Bug fix

Japanese 2.0
  • Better modeling of Japanese pronunciation

English_US 2.1
  • Bug fix

English_US 2.0
  • Better modeling of American English pronunciation and improved handling of pronunciation variants

  • Improved alignment accuracy

Multiple languages update: English_GB-EAW 1.1, English_GB-SCT 1.1, English_US 1.1, French 1.1, German 1.1, Italian 1.1, Japanese 1.1, Mandarin 1.1, Polish 1.2, Portuguese 1.1, Russian 1.2, Spanish_ES 1.1, Spanish_MX 1.1
  • More robust transcript processing pipeline

  • Improved handling of punctuation and special characters (tuned to each language)

  • More accurate pronunciations

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