Skip to main content
Skip table of contents

Character Assets (UE)

The SGX Studio UE plugin always requires two assets:

Character control file

At present, all character control files must be initiated in SGX Studio Maya, or by Speech Graphics Setup Services.

Unreal asset

The Unreal asset will be the target for imported animation sequences, and for character setup manipulation widgets. The plugin accepts either of two asset types: a skeletal mesh or a blueprint.

A skeletal mesh can be chosen in order to target a single-mesh character or a single mesh from a modular character.

Blueprints can be selected for modular characters comprising multiple skeletal meshes, such as MetaHumans. When using a blueprint, SGX Studio will find the first skeletal mesh in the blueprint and use it as the target mesh. To change the target mesh, click File > Select Target Skeletal Mesh in the plugin, which presents a list of available meshes in the blueprint.

JavaScript errors detected

Please note, these errors can depend on your browser setup.

If this problem persists, please contact our support.