Character Assets (UE)
The SGX Studio UE plugin always requires two assets:
A Speech Graphics Character Control File
An Unreal asset – either a skeletal mesh or blueprint
Character control file
At present, all character control files must be initiated in SGX Studio Maya, or by Speech Graphics Setup Services.
Unreal asset
The Unreal asset will be the target for imported animation sequences, and for character setup manipulation widgets. The plugin accepts either of two asset types: a skeletal mesh or a blueprint.
A skeletal mesh can be chosen in order to target a single-mesh character or a single mesh from a modular character.
Blueprints can be selected for modular characters comprising multiple skeletal meshes, such as MetaHumans. When using a blueprint, SGX Studio will find the first skeletal mesh in the blueprint and use it as the target mesh. To change the target mesh, click File > Select Target Skeletal Mesh in the plugin, which presents a list of available meshes in the blueprint.