Skip to main content
Skip table of contents

Using Animation Levels (Maya)

Characters can optionally have two different animation levels – Control and Baked. See Animation Levels for conceptual overview.

To switch between animation levels, use the dropdown at the top of the plugin UI:

baked_level.png

The current choice of animation level determines:

Defining and maintaining the Baked level

In order to define the baked level, first choose the animation targets of that level. Do this by switching to the baked level and then click Edit > Edit animation targets, following the instructions for Editing Animation Targets.

Once the animation targets are defined, you may bake the muscles by simply clicking Edit > Bake muscles. The baked level is then fully defined.

Whenever any edits have been made to the muscle poses or neutral pose at the Control level, you must re-bake the muscles (by calling Edit > Bake muscles) for the pose changes to take effect on the Baked level.

JavaScript errors detected

Please note, these errors can depend on your browser setup.

If this problem persists, please contact our support.