SGX 4.6 SGX 4.5 SGX 4.4 SGX 4.3 SGX 4.2 SGX 3.6 English Chinese Japanese
SGX 4.6 SGX 4.5 SGX 4.4 SGX 4.3 SGX 4.2 SGX 3.6 English Chinese Japanese

Runtime

Important SGX Runtime Concepts

SGX Runtime is built on the well-established FaceFX Runtime technology. It introduces a small number of concepts, terms, conventions, and workflow changes that may be unfamiliar to existing SGX users.

  • Terminology
    Learn how FaceFX terms used in the SGX Runtime documentation relate to familiar SGX concepts, including actors, Face Graphs, tracks, and negative time.

  • Conventions
    Understand the FaceFX conventions used by SGX Runtime, including audio timing, negative-time pre-roll, reference-pose requirements, and audio-file placement.

  • Compilation
    Learn about the new required compilation step that transforms SGX source data into compact, Runtime-ready data for game-engine playback.

Next Steps: