Important SGX Runtime Concepts
SGX Runtime is built on the well-established FaceFX Runtime technology. It introduces a small number of concepts, terms, conventions, and workflow changes that may be unfamiliar to existing SGX users.
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Terminology
Learn how FaceFX terms used in the SGX Runtime documentation relate to familiar SGX concepts, including actors, Face Graphs, tracks, and negative time. -
Conventions
Understand the FaceFX conventions used by SGX Runtime, including audio timing, negative-time pre-roll, reference-pose requirements, and audio-file placement. -
Compilation
Learn about the new required compilation step that transforms SGX source data into compact, Runtime-ready data for game-engine playback.
Next Steps:
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Review the SGX Runtime Introduction
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Review the SGX Runtime Getting Started Guide