Runtime

Important SGX Runtime Concepts

SGX Runtime is built on the well-established FaceFX Runtime technology. It introduces a small number of concepts, terms, conventions, and workflow changes that may be unfamiliar to existing SGX users.

  • Terminology
    Learn how FaceFX terms used in the SGX Runtime documentation relate to familiar SGX concepts, including actors, Face Graphs, tracks, and negative time.

  • Conventions
    Understand the FaceFX conventions used by SGX Runtime, including audio timing, negative-time pre-roll, reference-pose requirements, and audio-file placement.

  • Compilation
    Learn about the new required compilation step that transforms SGX source data into compact, Runtime-ready data for game-engine playback.

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