SGX 4.6 SGX 4.5 SGX 4.4 SGX 4.3 SGX 4.2 SGX 3.6 English Chinese Japanese
SGX 4.6 SGX 4.5 SGX 4.4 SGX 4.3 SGX 4.2 SGX 3.6 English Chinese Japanese

Overview of Standard Muscles

Each new character control file comes with a default set of standard muscles. These are documented in the following sections. Each muscle comes with a description and illustration of its pose; or two poses in the case of bidirectional muscles.

Users can modify the set of standard muscles in SGX Studio Maya.

Muscles in italics protected. This means they are expected to exist by SGX algorithms and cannot be deleted.