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SGX 4.5
SGX 4.4
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Main
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Speech Graphics
Speech Graphics Solutions Overview
Speech Graphics FAQ
-Do I need to rig my characters in a special way to work with Speech Graphics?
-What's the difference between SGX and SG Com?
-How is SGX 4 different from SGX 3?
-How do blinks and eye darts work?
-How long does SGX processing take?
-How can I improve transitions between expressions?
-How can I optimize SGX processing speed?
-What factors affect the quality of the animation output?
-I'm getting a license error. What should I do?
-Is SGX output deterministic?
-How are expressions picked?
-Is there a limit to the number of expressions a behavior mode can have?
-How do SGX floating license seats work?
Speech Graphics Customer Support
SGX Introduction
What is SGX?
What's new in SGX 4.5?
Release Notes
SGX Input
Language Support
SGX Requirements
SGX License
Download and Installation
Installing SGX Production Tools
Installing Language Modules
Installing SGX Studio Maya
Installing SGX Studio UE
Quick-start Videos
SGX Concepts
Character Setup
Character Setup Process
Animation Targets
Neutral Pose
Muscles
Protected Muscles
Closures
Behavior Modes
Rigging Guidelines
Preparing Input
Input Options
Audio Guidelines
Transcription Guidelines
Batch Input Formats
Behavior Markup
Producing Animation
Events
Audio-to-Motion Processing
Processing Configuration
Behavior Controls
Animation Style
SGX Batch Processing
SGX Interactive Processing
Exporting
Metadata
Time Series Types
SGX Product Guides
SGX Production Tools
SGX Production Tools Overview
SGX Production Tools: Quick-start Video
SGX Director
Getting Started With SGX Director
Settings
Resources
Batch Processing
Interactive Processing
Loading, Creating and Saving Events
Navigating Events
Playing Events
Editing Events
Processing Events
Audio View
Transcript View
Regular Time Series View
Irregular Time Series View
Categorical Time Series View
Exporting Sequences
SGX Producer
SGX Studio Plugins
SGX Studio Overview
SGX Studio Maya
Quick-start Video (Maya)
Installation (Maya)
Menu Functions (Maya)
Using Animation Levels (Maya)
Editing Animation Targets (Maya)
Editing Muscles (Maya)
Editing Closures (Maya)
Editing Behavior Modes (Maya)
Streaming Animation (Maya)
Importing/Exporting Animation (Maya)
Command-line Interface (Maya)
SGX Studio Unreal Engine
Quick-start Video (UE)
Installation (UE)
Character Assets (UE)
Launching (UE)
Menu Functions (UE)
Viewing Muscles (UE)
Editing Closures (UE)
Editing Behavior Modes (UE)
Streaming Animation (UE)
Importing Animation (UE)
Command-line Interface (UE)
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Speech Graphics FAQ
On this Page
-How do SGX floating license seats work?
See
Floating seats
.