SGX 4.6 SGX 4.5 SGX 4.4 SGX 4.3 SGX 4.2 SGX 3.6 English Chinese Japanese
SGX 4.6 SGX 4.5 SGX 4.4 SGX 4.3 SGX 4.2 SGX 3.6 English Chinese Japanese

Context Menus (Runtime UE)

The Runtime Unreal Engine 5 Plugin adds several new options to the right-click context menus for assets in the Unreal Editor.

FaceFXActor Asset

FaceFXActorContextMenu.png

Open in FaceFX Studio

Opens the .facefx file in FaceFX Studio (if the path to your FaceFX Studio installation is correct in the FaceFX.ini file).

Note: Only available on Windows and irrelevant to SGX.

Open FaceFX Studio Asset Folder

Opens the folder that contains your .facefx file.

Reimport FaceFX Studio Assets

Batch imports the actor and any modified animation via the .ffxc folder that is parallel to the .facefx file and links the animations to the actor.

Set new FaceFX Studio Assets

Assigns this actor to a different .facefx file. Use this to update the source data for the Unreal Engine 5 asset while still preserving all of the Blueprint asset references in UE5.

Show FaceFX Asset Details

Lists the animations linked to this actor, the bone names in the actor, and the size of the actor.

Links animations to the actor.

Unlinks animations from the actor.

FaceFXAnim Asset

FaceFXAnimationContextMenu.png

Open FaceFX Studio Asset Folder

Opens the folder that contains your .facefx file.

Reimport FaceFX Studio Assets

Reimports the selected animation asset only. Does not link or unlink the animation.

Set new FaceFX Studio Assets

Assign the animation to a different .facefx file.

Show FaceFX Asset Details

Displays the source FaceFX filename, the animation group, and the animation name.

Links the animation with an actor.

Unlinks the animation from an actor.